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by vvanders
3082 days ago
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Did you read the article? He laid it out pretty clearly: > All of this is hardest on indies for two reasons. Firstly, because they are generally at the coal face of their games. They don’t have a marketing person standing between the hostile feedback and their work — it all comes in direct and unfiltered. Secondly most indies don’t make mass market games that appeal to the broadest cross section of players, and that include every feature under the sun. Lots of book authors and other artists who have to "promote" themselves on social media run into similar issues. |
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“Barring those so small they can’t hire someone to run interference,”
Let’s both appreciate the moment.