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by adelrune
3085 days ago
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Recording reverb from real space is as simple as recording an impulse (firing a gun or anything that makes a short high intensity noise) in a room and then convolving that with the audio you want to add reverb to. The only limits to this is how close to a perfect impulse you can generate. |
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Also, there is more to reverb than just impulse response. A more sophisticated reverb simulator would map out the space and allow you to choose where the "listener" and the source are located in that environment.
The nearby comment about moving obstructions is on-point as well.
There is ample space for application of machine learning here.