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by einarvollset 5781 days ago
I do this, but found it _tons_ more effective to open the "reviews" section of the app itself. Lower friction, etc.

I was actually thinking of releasing some code that does this - essentially it monitor the ratings an app gets and dynamically settle on the best time to ask for a review.

2 comments

For games I'd also suggest opening the prompt just after the user has just beaten their high score.

They're still going to be pretty pumped and are far more likely to leave a positive review.

Can you say more about this?
Basically, to open direct to reviews, you want to construct an 'itms-apps://' url.

Then, rather than setting the "check at" interval to something fixed (which also works well), you can have the app check in the background what it should do.

So you can do things like: performSelector:withObject:afterDelay with a custom message after a custom number of starts, or a minimum number of starts after the app has been used for such-and-such a long time.

At the same time, you can monitor the reviews (frequency & stars) and vary over your stats over time. Unfortunately you can't straight A/B test at the same time, as you don't know who wrote which review, but you can A/B test if you separate them by time.

Hope that helps. Feel free to contact me directly: einar@lcrnd.com