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by yaegers 3088 days ago
That's too bad. The light bleeding makes playing games like Elite Dangerous really cumbersome. You can even dial down the cockpit LED brightness but that doesn't help with the bleeding. Because then the LEDs are too dull to read everything allright. Since the game plays mostly in space and the only light sources are the cockpit LEDs makes this problem really stand out.

Also, the general blurryness of everything outside of the center of the lenses make racing games way less fun than they are supposed to be. Everyone who drives in teh real world knows you keep your head mostly in one position and then peek down by moving your pupils to take a short glance at your instruments or the mirrors. All you see with the Vive is a blurry mess unless you move your entire head down until the intruments are dead center of your field of view. Not really the realism one would expect from a VR racing game, imho.

All this is just too bad. Because I think while roomscale is pretty neat it is still very much work to set up. I mean by clearing your room, moving furiture etc. And then you still don't get to act freely because you will always know that you can't go very far because you would run into something. Kinda immersion breaking if you ask me. But where VR could really shine is with cockpit simulation games. No furniture moving needed. Just sit down, put the VR goggles on and of you go. Too bad that the light bleeding and the off center blurryness hinders this at the moment. Heres hoping this will be changed in the future.

1 comments

It's not just too much work to set up. It's too much work to play. Standing up and moving around is never going to be as comfortable as lounging on the couch moving only your thumbs.

I think roomscale VR has a real problem as an entertainment medium. People expect it to slot into the same place in their lives as TV and video games, but it doesn't work like that. It's better to think of it as an indoor sport like table tennis (of course, it can literally be table tennis). It can actually work really well as a form of lightweight exercise. But roomscale VR is not what you want for vegging out at the end of the day like TV, and better hardware won't change that.

What really convinced me of this was playing puzzle games in VR. I wanted VR Myst to be awesome, but it's unfortunately quite uncomfortable to stand in place for ten minutes at a time while you ponder some contraption. Wearing a pound on your head doesn't help, but even if the headset weighed nothing it still wouldn't be comfortable just because of the standing. You can't rest, except by sitting on the floor. You can't lean on anything. You can't even put a hand out to steady yourself. It's exhausting.