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by aaronbrethorst 5782 days ago
Try sending promo codes to people who work at: TSR (or WOTC or whatever it's part of these days); Steve Jackson Games; Palladium (or whomever owns it now).

If Dragon Magazine is still around, send them a few promo codes too. Get involved in D+D discussion forums and (politely) plug your app.

Maybe $1.99 is too high. Maybe not. I can't really judge that. I can tell you, though—from experience as a developer and consumer of iPhone apps—that $0.99 is much more of an impulse purchase than $1.99 is.

Heck, maybe you can mark the app as "ON SALE! $0.99 for two weeks only! And use that as part of your pitch to the aforementioned companies, magazines and web forums."

1 comments

Thanks for the helpful suggestions, I'm looking into them now. The 0.99 sale sound like a good idea to test the waters. I tried to price it on the low end compared to most of the competition.
I can't agree enough with the importance of trying to reach the taste makers in the industry. You may never reach them, but if you do, and you make a good impression, it can completely transform your market presence.

No reason not to try, especially when the cost of doing so is so low.

Good point, worse case scenario is they ignore me and I lose nothing.
sure thing, and good luck!