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by Thaxll 3084 days ago
Gameservers don't handle that many packets because they're limited in the number of player they host. A game a 60hz with 64 players will only receive 3840 packets/sec.
3 comments

I don’t know the game or the engine, but if this is a login service, this is likely traffic from all of the players.
And then it has to communicate new state to those 64 players 60 times a second for another 3840 reaching 7680 packets per second.
And then how many game servers can you run on a machine? Hopefully a lot more than just one.