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by jacquesm 3084 days ago
Yes, I understand the API correctly. Having implemented it once I think I have the basics down ;) But that said I was assuming that this would be in the context of multiple UDP messages sent from a game client to a game server.
1 comments

The bottleneck generally isn't at the client side for games, The server has much more network traffic to handle. So even if this performance fix only works server-side that might be enough.