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by snuxoll
3091 days ago
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Every draw call will need to transition to kernel space to send data over the PCIe bus to the GPU. Modern games execute something on the order of 1000+ draws per frame, so assuming 60fps that's going to be at least 60,000*2 context switches into the kernel and back per second, more if you're doing high refresh rates. How big the impact I will be, I don't know - but I wouldn't be surprised if it was a couple percent (effectively ruining the single-threaded performance boost Intel has in gaming over AMD before accounting for overclocking). |
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