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by drdaeman
3100 days ago
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<sarcasm>We should also ban other dangerously addictive activities, such as fiction books, non-video games, sports, DIY hobbies (e.g. electrical engineering, painting or storywriting), pets, hanging out with other people and lots of other things.</sacrasm> I'm no expert on the matter, but I think you're completely missing the point. The keyword here is "gaming addiction" not "video games". Please, for the love of all the sanity that's still left out there, don't mistake one with another. There is a lot of things that one suffering from behavioral disorders could get addicted to. Unlike substance addictions (which are complicated matter), games (or overindulging in escapist fiction or having dozens of pets) are more of a symptom than an underlying cause. If you'd try to ban just about everything that one could get hooked onto, it won't help the person a little bit with their impulse control. It would just make their and everyone else's lives dull and boring, probably leading to much more unhealthy situations (just my guess, though). |
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Video games are just as addictive as alcohol, cigarettes, or cocaine and just as destructive in terms of seriously impairing the ability of addicts to function in a socially acceptable way.
If you think books or hobbies are as addictive or destructive as video games that is a matter of opinion, but I think most reasonable people (like mental health professionals) would disagree with you.
Even if any of the things you listed were as addictive or destructive as video games they are all missing one crucial aspect: the ability to optimize and enhance addictive properties over time.
There are billions of dollars being poured into enhancing and refining video games (making them more addictive) every year and the technology to do this (tracking player responses at a minute level and adapting games to maximize profits) can not be applied to any of the other things you listed the same as it can to video games.