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by notl4wy3r 3095 days ago
Even if nobody was using scummy tactics, it'd be hard to compete. There are so many people who want to make video games. Hell, I wanted to, before I got my "boring" BigCo job. Personally, I'm really glad I decided not to make games. I like the safety a regular income brings. Maybe once I hit my number I'll make some games, and we'll see if I'm any good at it.

In the meantime, I have nothing but admiration for those of you who actually do it before having independent financial security. I can't say I think it's wise, but I am a beneficiary of the massive numbers of talented people working in your field.

1 comments

Unfortunately, that 'safety' of a 'regular' income is almost entirely illusory as well. Employers stopped providing insulation from market fluctuations in the 1980s. If your market dips, your company will hemorrhage workers without a second thought. Your desire for a place you can 'settle down' will also be ruthlessly exploited, and if you don't jump to a different company every 4 or 5 years, you will rapidly end up making radically less than you could elsewhere due to your experience level. This is unfortunately the scenario companies have built. It can be dealt with so long as you understand the game as well as they do, though.

'Make game of that which makes as much of thee.'

I provide my own insulation by spending much less than I make, and saving the rest. I have decades of savings at my current rate of spending. I'm about as safe as a person can be in this world.

My company has been paying me very competitively for more than a decade. I'm not worried about settling down here, but nobody else will make me a higher offer, at least not without requiring much more of my time than where I am at.

  that 'safety' of a 'regular'
  income is almost entirely
  illusory as well
Sure, to an extent, but there are differences of degree here.

If I work for Google and they go bankrupt, worst case I lose a month's salary and I'm unemployed. And the chance of that is probably below 5% per year (obviously depends on the company)

If I take a year off to develop my indie game, the odds are much worse, I gamble a year's salary not a month's, and if I end up unemployed I've already burned through a lot of my savings.

"If I work for Google and they go bankrupt,"

Google may be a bad example. Google actually filing for bankruptcy would probably have a pretty big ripple effect on tech and financial sectors, and your skills may be in less demand than you think.

You are absolutely correct about differences in degree, but I think you chose a pretty misleading example. It's not a matter of whether your employer goes bankrupt or not. Even if your employer continues to grow, if they don't grow as fast as they were predicted to grow, then they will throw employees out the front door without a second thought. If the market dips by 1%, then in order to still meet their goal of growing by 4% that quarter, they will 'cut the fat' and get rid of their employees (while holding on to their executives). Getting a job used to mean protection from fluctuations in the marketplace, so if the product the company makes suffers a bit in popularity, it just meant a reduced profit margin for the business that year. Now, a reduced profit margin is not an option. It's not even thinkable. Obviously the livelihoods of employees are dispensible in the face of that.
Salary, healthcare, bonuses, and investment contributions and their performance over the next 30 years