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by arthulia
3105 days ago
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I suspect most people would not consider buying a $5 loot box if there was a 95% chance of only getting duplicate items, or a 0.0002% chance of getting the item they're hoping for. Developers will probably increase the drop rates for things so that people will continue to buy their crates. I agree it's still gambling but this is a step. |
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For Blizzard's Hearthstone, for example, their stated odds of getting their highest category of cards (legendary) is 1:100 and given that that 1% chance is spread across several different cards across multiple sets, getting a specific legendary card is only a fraction of that 1%.
For Nintendo's Fire Emblem Heroes, the chance of getting their highest category of characters (5 stars), is a relatively generous 6%. However, that's split across 2 batches of 3%, one of which is split across 3 specific characters (i.e. 1% specific card) and the other which has about 100 cards (0.03% to get a specific character). As each character is one who appeared in the long-running Fire Emblem series of games, there's significant incentive to try and get specific characters.
And these are games from companies that behave relatively ethically in this space. I can think of Asian games that are much worse.
[0] https://hearthstone.gamepedia.com/Card_pack_statistics
[1] https://feheroes.gamepedia.com/Summon_Heroes