> So it looks like libuv could use libdill, right?
libuv, has the follow (iirc) genealogy :
libevent -> libev -> libuv
like its predecessors (with the exception of libev i think) it has grown to be quite large, but its core is still centered on the concept of an event loop. the event-loop itself is hidden, and 'user' code interacts with it via callback event handlers.
given this context, i still don't quite understand how/where libdill might play a role here ?
fwiw, almost all of these event-processing libraries, supports multiple event loops, and thus an event loop is a first class citizen within the library, and implement functions for creating/destroying/starting/stopping loops. multiple event loops find their uses specifically in the context of multi-threaded servers for example.
Libuv supports windows and in some ways only exists because windows support is needed; on Unix/Linux where Node started, libev was sufficient; libuv was created to facilitate the windows port of node - though it is now standing in its own right.
I know - I am one of the authors of libuv.
However libuv is pretty big and imposes its own asynchronous i/o model onto your application.
Later I discovered that it is possible to do efficient epoll emulation on windows so then I wrote wepoll. With it you can just stick to the good ol' epoll/kqueue model and still support windows.
It uses an ioctl that boils down to 'an overlapped version of poll()'. So the call doesn't block - instead when an event like POLLIN or POLLOUT happens, a completion is posted to the completion port.
Call this overlapped-poll function on every monitored socket individually so you don't inherit poll()s scalability problems.
libuv, has the follow (iirc) genealogy :
like its predecessors (with the exception of libev i think) it has grown to be quite large, but its core is still centered on the concept of an event loop. the event-loop itself is hidden, and 'user' code interacts with it via callback event handlers.given this context, i still don't quite understand how/where libdill might play a role here ?
fwiw, almost all of these event-processing libraries, supports multiple event loops, and thus an event loop is a first class citizen within the library, and implement functions for creating/destroying/starting/stopping loops. multiple event loops find their uses specifically in the context of multi-threaded servers for example.