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by kwcto 3099 days ago
At a glance, there appears to be almost no rendering performance difference vs standard normal mapping. Seems like it would be feasible in realtime engines. Baked normal maps are commonplace now in leading game titles. AR/VR stereoscopic views would make anisotropic surface effects, diffraction, etc even more obvious for those micro details and really help sell the illusion. Very interested in seeing Cars 3 in 3D to test this hypothesis...
2 comments

Valve paper on it from 2015: http://media.steampowered.com/apps/valve/2015/Alex_Vlachos_A...

Scroll to the part about normal maps.

It’s an additional texture fetch on the gpu, it’s virtualy free if you discount storage costs. It’s been in games for years.
Additional texture fetch is by no means free but when the alternative is 100x SSAA you can get away with a lot.