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by jobu
3105 days ago
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Shared Text and UI controls and libraries could be useful, but we need to consider the "one UI" given the title of the article "Apple Plans Combined iPhone, iPad & Mac Apps to Create One User Experience". That just screams Marketing Department Overreach to me, and I've arguments about this exact issue with sales and marketing people before. The "one user experience" idea is a fallacy because the physical interfaces are so much different. There are definitely overlaps with typical phones, computers or TVs, but developers should embrace and accentuate the the differences, not try to force everything to the lowest common denominator. For example, an iPhone has limited text input because of a small screen where the keyboard takes up almost half the space. However, it does have a great camera and a shit ton of useful sensors that no computer or TV ever will. |
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My money is on this being a developer focused update to fix the CocoaTouch/AppKit dichotomy, which will make it easier to develop a Mac version of your software alongside the iOS, watchOS, and tvOS versions. Spinning it as "combined iPhone and Mac apps" sounds like a misunderstanding on the reporter's part.
iOS has gotten a really large developer following with a ton of great apps. Not a lot of that has spilled back to the Mac side of things, but if the basic toolkit were compatible it would be easier for iOS devs to make the jump.