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by modalduality 3111 days ago
The main idea is to explore the concept of skinny triangles being unaesthetic (and thus undesirable for triangulations). This is true for many tasks in computational geometry, but not so true in art. Bringing these two together shows jarring conflict where the Delaunay Triangulation and your brain's sense of aesthetics disagree.

It's not really supposed to be useful, just exploration in reduction of an already reduced art style: what is lost when we enforce that all shapes are triangles that tend to be more large-angle? For one, I think this destroys the perspective since one common trope is to make objects narrower as they are farther away.

Although the entire thing is mostly a joke based on their shared last names.

1 comments

Thanks for your answer.

For what it's worth I think the result is incredibly adapted to the art style; I think you overestimate your conclusions and I don't think that is fair to extrapolate claims over the importance of skinny triangles in art in general.

This representation conveys most of what the originals had to offer, and has the added benefit of being a light content in a meaningful format. It's a good sign that your questions pulled me into the subject but I don't think there's much more to extrapolate from the experiment.

Now how about trying delaunay triangulation on animated content with the added constraint of optimising for fluidity? (Like the works on incorporating art styles to pictures and videos from last year that you may have noticed, and that were published in siggraph.)