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by mattnewport
3106 days ago
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It's pretty normal for game assets to follow their own version of Parkinson's Law https://en.wikipedia.org/wiki/Parkinson%27s_law and expand to fill the memory / performance budget available (usually at least +5-10%). That can be just a consequence of artists and designers trying to make the best game they can within the budget available to them and so isn't particularly a bad thing. That's why an experienced programmer building in a 'secret' extra buffer for use around ship became a thing. |
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