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by torgard 3106 days ago
> Ultimately Crash fit into the PS1's memory with 4 bytes to spare. Yes, 4 bytes out of 2097152. Good times.

Wow. I am absolutely blown away by this.

2 comments

I've worked on a couple of projects that only had a few bits of free ROM left. Not really all that surprising, you stop optimizing for space once it fits.

One of the projects was heavily squeezed to make it fit, the other didn't need much squeezing, but you couldn't tell the difference by looking at the free space.

If you like that, you have to read this (in 13 parts): http://all-things-andy-gavin.com/2011/02/02/making-crash-ban...