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by freeflight
3108 days ago
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> Gaming companies already adapted this and I've never pirated any games since Steam. The first to adopt this, very successfully, had actually been Apple with their approach to selling mp3s. While everybody was still busy trying to sell overpriced physical albums, complaining about the "digital thievery", Apple took this as an opportunity with iTunes.
iTunes made buying music digitally as convenient as it was pirating it, at the same time iTunes allowed customers to only buy specific songs (at reasonable prices), instead of forcing them to buy whole albums. Valve did something similar for gaming with Steam, that's true, but it took Steam way longer to get there than it did take iTunes. Imho Steam has also regressed quite a bit in that regard, it used to be a place for good deals but increasingly feels like a platform to shovel around shovelware for badges and trading cards. |
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Well in fairness to Steam, app stores in general (including those run by Apple, MS, and Google) are platforms for shovelware.