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by vita17 3113 days ago
This website is awfully damning considering the game was supposed to be released over a year ago:

https://starcitizentracker.github.io/

As you can see, development has stalled and very little progress is being made.

To answer your question: they chose a game engine to create shiny demos and carefully crafted videos. They have no intention of releasing a fully playable game. They just need to keep the hype going to keep selling virtual spaceships and virtual land.

3 comments

People seem eager to forget Chris Roberts pitched this exact game before, as Freelancer, and that was released years too late, with none of the promised "living universe" features, after being bought out and handed off to someone else.

Fool me once...

I've heard people say "the technology didn't exist back then!", which is true. But the technology doesn't exist today either. Games have gotten a lot better at drawing convincing pictures, but in terms of simulating worlds and generating content, we've mostly stood still.

No Man's Sky already showed that, with its demo scene derived trickery. You can't entertain people with random seeds for very long. You need intent, storytelling and reactive, interacting systems.

Freelancer was a great game, I really enjoyed playing it.

I'm not sure how much Chris Roberts had to do with the final product but I don't think Freelancer was a failure when it was released.

Sure but go read the original pitch for it on wikipedia. It sounds word for word like Star Citizen. If we get another Freelancer, the project will have failed once again... it'll be years overdue and missing 90% of its promised feature set.

I dunno if you've played it recently btw, but it hasn't aged that well either.

Ambition and wild ideas are fine, but you shouldn't make promises you can't deliver on.

Yeah, I am still mad at Chris Roberts that he sold his former company "Digital Anvil" to Bill Gates / Microsoft in 2000.

Of course "Freelancer" (hyped like "Star Citizen" today, and basically the very same game idea) came out late and most announced features were missing - actually the same features are now announced again by Chris Roberts for Star Citizen.

And another game of "Digital Anvil" never got released thanks to Microsoft, it was called "Loose Cannon". It was announced in 1998 and it would have been the first 3D open world game in the very same sense of Grand Theft Auto 3, just released 1-2 years before GTA 3 !! Nowadays we could be playing Loose Cannon V and no one would play GTA. Anyway "Loose Cannon" was very good looking for it's time, and the actual gameplay video footage back then looked really promising. Barely any media can be found online today, but much more is on CD-ROMs of old PC Game mags (1998-2001 era):

https://www.unseen64.net/2008/04/15/loose-cannon-xbox-cancel...

http://www.ign.com/games/loose-cannon

https://en.wikipedia.org/wiki/Digital_Anvil

Like the poster above me, I say the same: "Fool me once..." to both Chris and Bill.

I just have to mention that it is playable and I know at least one friend who is having fun playing it.

I never tried it.

There are always at least few people enjoying even the most odd games[0], but that's far from the blockbuster Star Citizen was supposed to be.

0. https://www.newyorker.com/tech/elements/desert-bus-the-very-...

You can't declare failure before a game is even released.
That website is pretty terrible, contains duplicates and many questionable items