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by skue
3112 days ago
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> Before we start, Objective-C is a runtime-oriented language, which means that all of the links between your methods and variables and classes are deferred to the last moment possible to when your app is actually running, and this gives you great flexibility because you can change those links. The alternative, where Swift is most of the time, is compiletime-oriented languages. So in Swift everything is a bit more harder bound, and you get more safety, but it’s less flexible. > This is what this debate was all about. Not just safety, but also performance. Swift offers significant performance gains when you don’t need the dynamism. Swift lets you opt into dynamic features (as he later explains), and you can seemlessly interact with Objective C on Mac platforms. But you don’t have to pay the penalty for dynamism in the vast majority of your code that doesn’t use these features. Edited: I also pointed out some additional mistakes in the post, but removed that because this comment got too long. |
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Debuggers can not work properly, xcode indexing can beachball, compile times are quite a bit longer, there is API churn from version to version, a lack of ABI stability forcing you to bundle swift with your app increasing binary size and other bugs.