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by pooloo1 3110 days ago
I second this, in addition, the injection is not only related to EOS/EOL for modems it is also for when you are approaching your data cap. Which is rather annoying because it actually can halt your gaming or netflix experience oddly. I have had both happen, one I was playing PlayerUnknown's Battlegrounds and the game crashed. Since the game itself uses web based tools, for its menu system, upon restarting the client a Comcast injected message popped up warning me I have used 90% of my data cap.

The same thing happened on Netflix ...

2 comments

I think it’s funny you’re approaching your data cap and they add 400 lines to the size of each web page you visit. I hope pages they tamper with are subtracted from your cap.

This is exactly why Comcast is still the most hated company in America [1], and the only reason you have any customers is due to the monopoly deals of dubious legality you or your acquisitions bribed local officials to create back during the infancy of cable. We hate you, but we don’t have any choice.

It’s worth noting that government regulation created Comcast by allowing long-term monopoly contracts with municipalities. Remove the regulations which prevent competition in local internet and TV services; don’t add more regulations.

  [1]: http://finance.yahoo.com/news/america-most-hated-companies-110032495.html
TBH what kind of game doesn't use https...
HTTPS is not free. Game developers are usually very performance-sensitive. If you're not transmitting any sensitive data, it may seem appealing to forgo the seemingly-needless HTTPS overhead.
Please cite your sources on the speed comparison. See: https://istlsfastyet.com/

Also, most games I have played seem to use HTTPS. The only time it is used is when the game does not need an instant result, in which case they use HTTP or HTTPs. Most of the times, this is in the main menu or similar. Doing this makes it even harder (assuming they use certificate pinning) for users to change the values returns to gain any advantage on their client.

Any part of the game that needs speed should be using a UDP based protocol.

If your game is executing js (as for the example given by the GP), you are transmitting sensitive data. In that scenario not only confidentiality but even more integrity of the data is important.