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by eberkund 3110 days ago
Yeah honestly I don't see why it couldn't replace Slack, it is a very similar product but I feel like by marketing it primarily to gamers they are positioning themselves in a far less profitable market than Slack is.
4 comments

One major roadblock is there is no concept of separate identities managed under one login, or switching accounts easily. I think there is a half-way-there "server nickname" option new this year but it's not quite the same. The primary motivation for most is a clear separation between personal and professional.

https://feedback.discordapp.com/forums/326712-discord-dream-...

https://support.discordapp.com/hc/en-us/articles/219070107-S...

Anecdata:

https://news.ycombinator.com/item?id=14870899

https://news.ycombinator.com/item?id=14865292

Some people consider this a positive.

https://news.ycombinator.com/item?id=14093132

https://news.ycombinator.com/item?id=14089417

> Yeah honestly I don't see why it couldn't replace Slack

I see several reasons.

1. It's impossible to not be in a public channel. Yes, you can mute it, but you can't ever leave it. In a large company with thousands of channels, this creates cognitive overhead.

2. You can create private channels, but this requires the ability to assign permissions. This has two problems - one, if you have a lot of teams that need to have private rooms you're going to spend a lot of time juggling permissions, and two, if you need a quick ad-hoc room that you don't want littering the general list, you need to be able to assign permissions.

You can hide muted channels.. then you don't see them
How?
Under the options for the server, select "Hide muted channels".
Exactly - the permission structure is the single biggest problem. This will pretty much kill slack if they can build this in.
They would have got nowhere just being a slack clone going after the same businesses. In gaming there was a read pain point which they are addressing.

Services like Ventrilo, Teamspeak etc required a lot of setup/ self hosting and were only really strong for voice. Skype didn't organise well around how people game.

When I come back to WoW a few years ago a lot of people were trying to run groups on Skype which was a horrible experience of adding randoms and joining group calls, in additional to all the other downsides of Skype. Discord is a perfect replacement for that.

Its easier to get businesses to use Discord than to get gamers to use Slack.
Turns out 'free' is a good selling point