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by Batsu
5792 days ago
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In the end, the hurdles to overcome to build a game that is both player friendly and Pure PK are pretty high, but only because the players make it that way. On a basic level, if the consequences of PK are too high, it's not worth doing. If they're too low, new players are inherently punished by the (lack of a) system. If it's just right... well, EVE has probably come closer than any other modern MMO, and while I can't find subscriber stats, their most users online record was recently broken at ~60,000. World of Warcraft, on the other hand, boasted 11,500,000 active monthly subscriptions late last year. Any PK oriented game on the same grounds as WoW (in a world, have skills and equipment, etc) hasn't come even remotely close. Really, you might argue that the people have already spoken. |
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