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by tlrobinson 3121 days ago
On the contrary, I think virtual worlds will (eventually) be one of the killer applications of blockchains.

People will be more likely to invest real time and money into virtual goods/currency/reputation if they can’t be confiscated by a corporation for arbitrary reasons. The idea will really take off once virtual goods are “portable” between games. At that point you don’t really have disparate “games” but rather a... Metaverse (https://en.wikipedia.org/wiki/Metaverse)

(I don’t imagine all virtual goods will be universally portable. You might be able to bring your CryptoKitties into Second Life but not World of Warcraft, for example...)

3 comments

People are "breeding" cryptokitties to profit from cats that "literally print money": https://mobile.twitter.com/tomkysar/status/93750568492860211...
This reminds me of the Oasis from the Ready Player One book, where digital currency used in a game gains value enough to replace the USD and other currencies as the standard.
Could it be used for vendor neutral always on drm?
Not sure I follow.