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by bonesss 3127 days ago
To bolster you point even further: take something like air-traffic control.

Operators are so in tuned with the incoming data that they intuitively make 3D maps in their head, while requiring 2D data for quick observation, comprehension, and real-time monitoring.

Working in a 3D space makes sense for blocking out movies, exploring physical architectures, or certain kinds of research. For everything else there universe has given us an amazing parallel processor connected to eyes that work really nicely on tabular data.

1 comments

I think you are right. But while I think AR/VR is good for the types of research you mentioned at first glance, I have not seen any comprehensive prototype for working with elementary mathematics in 3D space taught in schools. So I hope you are wrong, and there is room for a hands on/physical type of math.

If something comes out that can help students who struggle with math visualize those concepts in a more (to them) natural way I will be thrilled. To me these concepts were always very visual, and allowed me to pick up concepts in class by thinking that way. I only have experience in the U.S. education system, and in my experience it felt that my teachers always taught in a way that emphasized problem memorization and notation over actually understanding, mentally, the abstract concepts and problem solving. This seems like a barrier for the average student, and leaves a lot of people feeling left behind or "not smart" even though it is likely a fault in the way they are taught.

If something comes out that will allow those mental barriers to be broken, I will consider it a win.