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by mikepurvis
3126 days ago
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(not the OP, but I feel similarly) Dominion. The strategy arises from observing how the specific cards that are part of any given game interact with each other. Agricola. There's a lot of "designed" complexity here too, but a good deal more arises, particularly when you look at planning the critical eight first actions, and the path to the first additional family member. |
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