|
|
|
|
|
by pcwalton
3131 days ago
|
|
Those are very general conclusions to draw from one test case. The bouncing ball test runs at 60 FPS for me on macOS; most of the time is spent in painting, as expected. Likewise, Stripe scrolls at 60 FPS for me. I should note that the bouncing ball test is the kind of thing that WebRender is designed to improve—painting-intensive animations—so it's obviously untrue that there's no interest in improving this sort of workload. When running your bouncing ball test in Servo with master WebRender, I observed CPU usage of no higher than 15% (as well as 60 FPS)… |
|