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by csallen
3122 days ago
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I see this sentiment a lot on HN. I know nothing about Minecraft, but I'd be surprised if the factors at play here are any different from other situations where "superior" FOSS clones fail to overtake the original closed versions: Network effects. If Minecraft is a multiplayer game whose fun is largely derived from sharing your experiences with others, then a new and "better" version isn't really better at all if it's sparsely populated. Not only do the network effects create value for players and spur growth, but they create lock-in, too. Risk aversion. Developers and modders have less motivation to build for a new platform with few users and no profits because it's more likely to tank. Not everyone wants to be a pioneering early adopter. Economies of scale. Minecraft makes a great deal of money. That money can be used to build features, woo developers, and launch marketing campaigns that bring in users. It's hard to compete as a free-to-play competitor. Awareness. How many people are aware of and care about this particular issue? Most people aren't developers. |
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And there is a lot of these. It would not surprise me, if Minetest had already silently overtaken Minecraft in terms of active players.
But yeah, this doesn't solve the awareness issue. These users don't know that they're playing Minetest. Even if they were playing the official Minetest Android build, they'd not know that this is the real thing.
And people interested in modding Minetest might not learn this either, so never reach the platform in the first place. Some of these rebranded Minetests bundle mods, icon packs etc., so you at least have an audience.