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by almonj 3124 days ago
This guy is overreacting. He didn't fail that badly, he managed to create something that sold hundreds of copies. He said his experience was "soul crushing" and that being an indie dev is some hopeless thing now, yet you got a decent outcome for only a few months work and only a few thousand dollars spent. Just keep hammering out small games, only try to add something slightly unique to each one, nothing complicated, but enough that it would catch the attention of simple minded people enough that they would spend a few dollars for a novelty approach. People bashing the pixel art angle are very very stupid. People LOVE that stuff. The people who post here are generally smart and have high level tastes, which isn't your audience, and it doesn't need to be. You aren't gunning for critic approval or the next hot thing. You must realize that there are millions of people with questionable taste that want to be given the same tropes over and over again. You just need a slightly more novelty approach. You have a good thing going here, with a little tweaking you likely can make enough to survive full time in your country. Get a job for a while and figure out how you can bang out more of these types of games which take a few months to develop. Its probably good to ignore most of the negative advice you are getting here as well. Do not fall into feelings of hopelessness when you almost fulfilled your goal. You will get better which each successive project.