Hacker News new | ask | show | jobs
by joejev 3126 days ago
I can see the art being preserved as a critical feature for adventure games, but with StarCraft remastered it seems everyone loves the new art. The most important thing for that game was to keep the gameplay exactly the same while supporting newer displays.
3 comments

SC:R's art direction was "It should be like putting your glasses on."[1] It's about as conservative an art direction as can be had short of changing nothing.

[1] https://starcraft.com/en-us/articles/20695698

They also consulted with original authors about their intentions, rather than pain over what they'd done blindly.
Lack of detail can often create stronger imagery because the reader/viewer's brain fills in the textures. With a lo-fi King's Quest I imagined gallant heroes on trusty steeds. The same way that cartoons can be more expressive than live action and how books can have more vivid imagery than movies. Who could possibly do justice on screen to the character of Ignatius J. Reilly?
I had some difficulty with SC1 due to the graphics. I couldn't judge depth very well due to the weird perspective and blurry sprites. Sometimes I mistook passable terrain for impassible terrain, or misjudged the size of buildings.

Redoing the graphics doesn't actually fix the awkward perspective, but I think it will help mitigate it. You want people to fill in the details that don't matter, but the details that are important to the gameplay should be clear.

> Who could possibly do justice on screen to the character of Ignatius J. Reilly?

I'm going to say ... lots of people. It's basically Reality TV trash in literary form.

I have never understood the literary lovefest that "Confederacy of Dunces" seems to incur ...

I've never heard of a Reality TV character who is as trashy as Ignatius but has also read the Great Books and earnestly believes himself to be a Great Man
The main problem with Monkey Island is that the narrative of the art has changed. If you fill in the details of the original artwork, it was in the realm of realism - not this modern cutesy mobile game semi-cartoon scourge. The protagonist has also been completely changed.

I didn't have the patience to push through these games as a kid; even as someone who doesn't have the usual attachment to Scumm games, seeing a masterful work of art changed makes me uneasy.

I always thought that if you modernised the art style of monkey island, it would look something like the Broken Sword series.