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by PaulHoule
3130 days ago
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Hyperdimensional nearest-neighbor search is a tough problem; there are index algorithms such as ball trees that work, but they don't deliver the big wins that b-trees give in 1-d space, quadtrees in 2-d space, etc. In many "as a service" offerings computational costs are not a big deal. For this one it would be, thus making the pricing work right for everybody would be a toughie. |
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