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"could you please explain what you mean by C runtime," There's two components to the C runtime, what is specified by the C standard, and what is specified by POSIX and the operating systems. I am not sufficiently familiar with the C world to tell you exactly which thing is defined in which part. Fortunately, for this discussion of how integrating C code into another runtime goes, it doesn't really matter. The C runtime includes the assumption that there is a malloc-compatible memory allocator available (note it's swappable), the process of linking programs when they start up and the whole surrounding "symbols" they can obtain. It has certain assumptions about what state needs to be saved when a function is called; for instance, it won't save the flags on the processor controlling IEEE FPU conformity. Function calls have a "stack" and there's a "heap", and the language itself distinguishes between them. C itself, IIRC, has no specification for threads whatsoever, but the OSes seem to have converged on a fairly similar model that could be fairly called part of the runtime now. It's hard to "see" the C runtime because it has won so thoroughly that it just looks like "how computation is done", or is so deeply integrated into the operating system that it forces parts of the model on everything that runs on that OS. You kind of have to piece together what C does by looking at what it does that other languages do differently. Yes, most programs at some point will do some linking and symbol resolution, but once the interpreter has started up, dynamic languages have no concept of a static symbol table. Loading another Python module doesn't even remotely resemble loading a C library, either at startup or dynamically later. The language Go doesn't have a stack or a heap. The implementation does for practical reasons, but the language does not. Most other languages now will save the same things on the call stack as C, but that's not a requirement of computation; you could save a lot more of the processor's state, but it'll trash your function performance to do it. A "stack" and "heap" model is not necessary; Haskell for instance does not have a clear "stack" at all. (It does stack-like things, certainly, but it turns out getting what most people call "a stacktrace" from the runtime is actually fairly hard. I believe still not possible on GHC.) There are alternate methods for threading, including models that still use the C-style threads under the hood but include mandatory code to be run at startup and shutdown to be "part" of the runtime. C is not as thin as it looks; it's just that history has made it appear to be the baseline. And as I know my internets, let me say that nothing in this post is criticism. Something has to be the baseline. While I think the C baseline is getting long in the tooth, it won for a reason, and I don't know that we could have gotten much better from the 1970s. (The other competition usually cited was either a performance non-starter (the Lisp of the time), or had it survived for 40+ years, we'd be able to write a very similar post about how it is getting long in the tooth too in 2017 (Pascal, for instance).) |
> I am not sufficiently familiar with the C world to tell you exactly which thing is defined in which part.
I've got some bits of knowledge here. I could be wrong, as it's not my expertise...
> Function calls have a "stack" and there's a "heap", and the language itself distinguishes between them.
I don't believe this is true or at least, not literally but the details are interesting! http://www.open-std.org/jtc1/sc22/wg14/www/docs/n1548.pdf is what I usually go by when talking about C11. Malloc is defined in 7.22.3.4, and says:
> The malloc function allocates space for an object whose size is specified by size and whose value is indeterminate.
In 7.22.3, the overview for all the memory functions, it says stuff like
> The lifetime of an allocated object extends from the allocation until the deallocation.
which restricts how you can implement it, of course, but it doesn't use the words "heap" and "stack" at all; "stack" is never mentioned in the document. 6.2.4 talks about storage durations, this is usually what we think about when we talk about "stack" and "heap" and such. "stack allocated" is more properly termed "automatic storage duration" and "heap allocation" is "allocated storage duration."
This is a side effect of the fact that C itself is defined in terms of a virtual machine! They call it the "abstract machine".
Anyway, all of this is in service of your point about history and such. Many people just assume all of this is how it has to be, rather than something that came to be thanks to history. It's all very interesting!
> C itself, IIRC, has no specification for threads whatsoever, IIRC
C11 added this, actually, but before that, you're 100% right.