|
|
|
|
|
by Const-me
3145 days ago
|
|
> with GPU you may not always get the same kernels available No kernels are available _out of the box_. You code a pixel shader, implement any kernel, or any other resizing method besides kernels: https://stackoverflow.com/a/42179924/126995 > that only handles resizing, not compressing/decompressing In my previous comment there’s a link to a commercially available JPEG codec, 100% compliant with JPEG Baseline Standard, that does both compression and decompression. |
|