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by sillysaurus3
3142 days ago
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This is actually touching on a deep observation I've spent many years thinking about. A hypothetical perfectly-realistic CG rendering would need to be perfectly realistic to animals as well as humans. Then you "capture" the realistic rendering using a virtual camera, which happens to look real for humans. It's computationally infeasible, but the strategy seems correct. (No one has ever achieved a perfectly realistic 100% synthetic video of complex scenes. It's good to keep such mountains on your radar -- someone will conquer it one day, but how? Could it be you?) |
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That's not necessarily a true assumption - unless you mean realistic as in an exact light-propagation simulator, not realistic as in fooling humans. On the nanometer-scale there are things that happen with refraction that would probably be more accurately done if using wavelengths and photon energy as the units, start-to-finish. But at the end of the day, the models we use for rendering are already extremely effective - the uncanny valley arises with how we use them.
> No one has ever achieved a perfectly realistic 100% synthetic video of complex scenes
I get what you're saying, but that's a little bit subjective, like the turing test. Some people see some CGI scenes in movies and are shocked to find out they weren't real. Some people see a real scene and complain about how bad the CGI is! An interesting litmus test is Moff Tarkin. Some people were shocked they found a perfect lookalike, and had no clue it was CG. Some people were apalled at how poorly it was done.