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by dcow 3141 days ago
Wait what? ED absolutely has similar latency requirements as an FPS. The only difference is that you're in the cockpit of a spaceship dogfighting instead of controlling a person on the ground.
1 comments

The simulation is highly predictable because it's dominated by inertia. FPS is very twitchy, completely different beast.

I've played ED at 300ms and have had no problems. That's barely playable for an FPS.