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by platetone 3141 days ago
I don't really play games at all, but I've had Factorio bookmarked for a while, thinking I wanted to try it. Think you've just convinced me.
3 comments

Just one word of advice: be careful :) It's highly addictive.
It also gave me a good case of insectophobia from the enemies you face.
But is it Skinner Box addictive?
No, more like ‘nerd sniping’ addictive.
"This game is like crack for programmers." -kentonv

https://news.ycombinator.com/item?id=11269098

It totally is. I had to remove it from my computer after too many 2am nights.
Well worth it. Active developers, huge modding community, and gameplay that appeals to engineering minds.
I wish I could make people play Factorio as some kind of training.

My son (9), who showed me the game, spent the longest time building parts manually. I kept showing him how to automate, but it didn't really "click" until I was pumping out solid lines of green potions in front of him, then he understood the magic of automation.

It felt oddly similar to interactions with various business departments.

"Look, we're never gonna leave the planet -- I mean, make a profit unless we automate. Otherwise the aliens -- 'er, our competitors are going to rip us to shreds."

I mean, expecting a 9-year-old to grasp a production process completely, then conceive of automating it seems a bit optimistic.
It's not that hard - 9 year olds aren't stupid. You just have to show them the change in pain a couple of times for them to "grok" it.

The pain, in Factorio terms, is having to sit there not doing anything. Boring. Once you set up an assembler to do it for you, suddenly you can fill that time with whatever you want to. The simple problem/solution/reward loop Factorio presents around automation works remarkably well.

Optimization, however, is harder to teach.

It's probably more along the lines of incentives, trade-offs, and pragmatism. If you can survive and have fun while making everything manually, why bother to automate? If suddenly, the proverbial bear is gaining on you such that you realize that the status quo won't cut it down the line, then the cost of automation becomes worth it.

If anything, it probably means that the nine year old is faster at making a known factory manually than the parent.

And in this case, the "bear" is biter evolution. The biters (enemies in the game) get stronger over time. At the beginning they're trivial to kill with your basic weapons or turrets, but as they get stronger you'll need walls, AP ammunition, and then finally laser turrets (in increasing numbers) to fend them off. If you aren't automating construction of this stuff then you'll fall behind and get killed.

I discovered this in my first play-through because I was prioritizing high tech research over military research, and thus didn't get laser turrets until well after I needed them to take on the stronger biters. I had to roll back an hour and change my research priorities to get them in time to prevent getting stomped.

Disagree.
There are great YouTube series if you want see before you buy.

Katherine of Sky is particularly good

https://www.youtube.com/watch?v=mxlpQMJt8XA&list=PL4o6UvJIdP...

There is also a demo version of you want to actually try it