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by falcolas 3137 days ago
There was another post which “did the math” a few days ago: unlocking a hero would take around 40 hours of play, modulo a few challenges and other purchases. There was concern about loot boxes and micro transactions affecting gameplay; I feel it’s safe to say those concerns were justified.
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Just ran some very approximate numbers for League of Legends. That's also ~40 hours of play to unlock one new hero, except League gives large bonuses for the first win of the day and lowers prices for old characters as new ones are released. And offers a rotating lineup of free characters to try them out. And frequent missions that speed things up.

So... this $80 game is slightly less accessible than a free game where "access to all characters" was never part of the expectation. That's rough.

To make an even harsher comparison, Dota 2 is free, all characters and gamemodes, sans cosmetics.

Since Disney / Starwars is probably in control of cosmetics (No green lightsaber for Vader allowed) the only way for these microtransactions is via these unlocks.

They bundled up the microtransactions / unlocks and built a game around it