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by ben1040
5804 days ago
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One thing that may address your first two points is that Google demoed at I/O a web presence for the Android Market that would work in conjunction with the push service on the phone. Buy an app on the web and it's pushed to the phone. I imagine that if done right this would allow them to match Apple in terms of providing more real estate for promotional content from app developers, and reduce the barrier to buying since you can preview an app, hit "buy," and immediately have it on the phone. I also think the lack of a good web presence for Android Market is holding back device adoption. I know of several people who are dissatisfied with their iPhones but are hesitant to jump to Android without being able to see if there are third-party apps out there that are analogous to what they've already got on their iPhones. I agree that one of the major problems with the Android Market at present is certainly this culture of "I won't pay for an app -- and if I have to pay, I'll copy it to my SD card and delete it within the 24 hour return window." A developer has little incentive to make a really, really good paid app if a good proportion of their users would pirate it. There's a tipping point where you can instead make more money by making a mediocre ad-supported app. |
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That should be fixed with the new Android licensing server that Google recently announced.
http://android-developers.blogspot.com/2010/07/licensing-ser...
Edit: Well, fixed when developers update their apps (which they have a big incentive to do).