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by tomxor
3141 days ago
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> in a 3D world we'll almost never see an object from a perpendicular view point True, however transforms would be more useful as an umbrella term in this context for the subset of transforms that include perspective + orientation of a fixed geometry. Visual systems only need to care about this subset in almost all cases... In which case it's conceivable that we infer geometry through a set of discrete transforms somewhat like rotations, translations and scaling, or perhaps there is a component that did happen to converge on something more unified resembling an arbitrary transform matrix. If only we could simply identify these pieces in biological systems. |
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