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by beaconstudios 3145 days ago
it's not the difficulty that concerns me, it's that your game is arguably punishing me for not playing it every day. I know it's a common practice to try to maximise DAU on games these days but I won't be playing it if I'll be penalised for not being super-active. I still play http://urbandead.com/ because I can drop in every now and then casually.
2 comments

It's not "punishing you" it's just the mechanics of the game. If you want a more casual game, play a more casual game.

The guy is making a simulation based game, and is free to make it however he wants.

That's a non sequitur, it's not like I'm lobbying politicians to take away his rights to make the game. I'm pointing out something I don't like in a game I otherwise would likely play - or is audience feedback now a bad thing akin to telling someone how to make their game?
Thank you for defending game mechanics. The goal of mechanics are to generate some type of behavior, it isn't to make everyone happy or everyone a player.
I think the idea of game mechanics is to be fun, "generating behaviour" strikes me as very cynical.
As game mechanics they seem about right to me. The landlord's going to take the rent whether you're working or not. If you don't work (play the game) you don't earn.
Or for example time could pause on days you don't visit. If I play a browser game it's going to be a very small part of my life and I'm not going to be concerned with making sure I visit daily because the game wants me to.