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by ben_w
3141 days ago
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My experience has been that what we consider easy or impressive has very little in common with what others find trivial or impressive. For example, soon after I got my degree I was making browser based games, and the artist I was working with was really impressed with the particle effect fireworks I’d added to the highscores table out of boredom and was expecting to be told to remove. And, on the other hand, a real time perlin noise warp tunnel I added to a later game was described as an embarrassing glitch that the boss thought looked like a bug rather than a deliberate effect. (And, unlike the fireworks, had actually been a requested feature). |
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The feedback was all negative. The boss and the designers basically said, "Just make it blue."
A couple episodes like that help make you sufficiently jaded and cynical, but also teach you pay attention to the requirements and not to go overboard.
1: https://www.cs.utah.edu/~shirley/papers/sunsky/sunsky.pdf