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by filiph
3148 days ago
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Author here. At one point I made a big pivot towards just text + options. Before, I had complicated systems for what I called Forms (basically, minigames). Once you have only text + options, that's when you need to start thinking about player agency and repetitiveness. So I'm glad I did that because otherwise I'd have made a bad version of Sorcery! instead of what Vermin is today. That said, it's always tempting to add more functionality and UI. For example, both beta testers and then players noted how hard it was to orient oneself in the game. This would be solved by a map (perhaps in a sidebar) but then this makes the game less accessible again. Still pondering what the best way is. |
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