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by freeflight
3148 days ago
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> I still play all the time and there's some truth to them all being the same. They get more and more polished on a UI level, and more realistic looking, but remain static mechanically. I think the progress is more meta, trough merging and creation of whole new genres making them more approachable and lowering the learning curve, instead of singular technical feats or "gameplay innovations". Some of that is enabled through the adoption of new technology, our modern flood of 3D shooters wouldn't be imaginable without the mouse having itself established as a PC peripheral first. In the end, it's also always a question what a game strives for. If it strives to simulate some kind of reality with its own internal workings, like many RPG's do, then there won't be much room for gameplay mechanic innovation, most of it will boil down to making these realities more convincing trough gfx/sound/system interactions. At least if you don't strive for a complete simulation and end up with something like Dwarf Fortress, where the sheer number of mechanics (for the simulations sake) ends up being part of the allure. A modern alternative to that would be something like Rimworld, which has comparable simulation but tries to package it into something way more approachable. |
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