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by pjc50
3148 days ago
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The author describes themselves as a "gamebook enthusiast" and mentions IFCOMP, so they're very much operating within the knowledge of the genre. What the article really is is a deconstruction, presented as to a novice; he's asking what interactional elements and primitives are required of both video-action and text-interactive games, in order to produce an action-IF game. |
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