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by le-mark
3148 days ago
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And during that project, I realized that text stories are fractal. Unlinke in videogames (which need a steady update method), in text we don’t actually need to stick to a single level of abstraction. Very cool, this is one of the most original things I've read about this year. The example he gives is different levels of commands and details during combat. Zelda 2 (I think) had a similar thing going from map view to side view for combat. But this is for text adventures. Mind blowing really. |
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I think quite a few videogames have different levels. For example, I remember an old 1990s game called Wargasm where you could both be the general and the soldier. It was a lot of fun.
Most videogames don't go there, though, because it's more straightforward to use the game at a single "level". Even if they do have multiple levels, though, I don't think they ever go with more than 2 or 3. That would be just too confusing.
In text, though, this is natural. Even in non-interactive books, you have things like "Conan wants revenge > Conan is on his way to Stygia > Conan meets cobras > Conan is being attacked by the King Cobra > King Cobra's attack goes above Conan's head > Conan thrusts sword upward".