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by coryl
5807 days ago
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That's an odd way of looking at it. To me, this is isn't even close to any sort of moral dilemma. You want to make a game and you want to make money. So you build a game thats fun, viral, and keeps people coming back. Last I recall, that's called making something people want and serving the market. There's no possible way to entrap or addict users beyond most of their free will. If they love your game so much that they keep coming back, what exactly is the problem? People WANT to have things to come back to, because there is inherent JOY in doing it. Furthermore, building hits that can bring people back is not an easy task. It looks easy, but companies like Zynga have mastered the process and dominated the industry. You can deduce the business process of anything into a few simple sentences, yet it grossly underestimates the task at hand. |
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