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by SurrealSoul
3147 days ago
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Personally I think its extremely accessible, with the right mind-set. I started sc2 in bronze (the lowest) since it was my first RTS. I was frustrated with all the cheese (all in, early rushes) but after watching replays and learning the tells and standard ways to stop it from happening it felt good. It was great to expect, defend, and win against something that made me so flustered in the past. Using COD as an example, the progression system over time unlocks new guns, perks, and cosmetics for you. You can blame losses / deaths on "unavailable items" where in starcraft the progression system is purely about your experience and knowledge. After you learn and get better, you get rewarded with public badges. "Being bad" in starcraft just means your inexperienced. Since being bad normally results in loses, it feels inaccessible. If I lost my first 10 matches in any game and didn't have a fun time I normally wouldn't continue. But if you have the drive to improve yourself you can find losses are the most information rich resources |
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