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by giblaz
3144 days ago
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The problem with games like League & DotA is they're nearly impossible to understand what's going on as a spectator unless you already play the games. They're a victim of their own complexity - over 100 characters each with a minimum of 4 unique abilities. It makes major fights practically impossible to follow as a person who doesn't play the game. SC2, on the other hand, is much easier to grok as a spectator. It's 1v1, so you know each army is controlled by 1 player, and the capabilities of the units are far more obvious as well, since a lot of them are based on pre-existing science fiction concepts. League & Dota get far more viewers because the games are far more popular, however, as a spectator sport, they fall short because of their complexity. |
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I do agree that League is a downright mess in team fights, but at the same time, it's pretty true for SCII as well; when the armies, regardless of what stage of gameplay they're at, collide, I'm usually pretty lost as to why one is just eating the other or why this match up is a scenario that requires a retreat.
League has put a lot of effort into spectator clarity, with many of the status effects now having pretty clear symbols, the team-fight view with relative "power bars" that just give you a generic look at which side is faring better, and the commentators are usually fairly good at their fight recaps. A completely uninitiated is still going to miss the majority of nuances in matchups, trades, rotations, and all other such meta-game aspects, but Riot has done a pretty decent job of adding a simple interface for seeing what's going on in a match at any given time, and very simple meter for who is ahead in a team fight.
(It's still a mess to figure out sometimes, eve if you played for several years like I did. Sometimes I can't pick out what's happening until the casters walk us through it on the instant replay)