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by dogma1138 3141 days ago
AMD forked over the driver code, NVIDIA doesn’t let Apple handle the drivers and pushed CUDA which apple didn’t want anything to do with.

As for the performance per buck thing it’s not accurate. For gaming and 3D applications AMD has a huge bottleneck in thier geometry pipeline which causes the to underperform in games especially pre VEGA. NVIDIA also used tile rasterization and shader output caching on die to increase performance this is something that AMD adopted only with VEGA.

Pure flops don’t mean much even for compute.