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by veli_joza 3150 days ago
I would also hope for such incremental change, but I don't see it happening. If you take a look at historical development of desktop OS UIs, you'll see all concepts established in 80s and not much (any) progress since then. Icons, buttons, menues, windows, even whole applications (file manager) are unchanged, while there's very few new UI elements (date picker, for example).

VR should be considered as completely new medium. 2D windows in VR should only be used as backwards-compatibility layer. Re-inventing every part of interface at the same time sounds great to me. Let's make as many competing solutions and then pick ones that work the best. This paves the way not only for rich VR experience, but also for AR.

1 comments

> VR should be considered as completely new medium.

I think you're throwing the baby out with the bathwater here. There are plenty of teams working on brand new UI/UX experiences in VR, and I'm sure that in time the old 2d paradigms will have more competition. But also, I still choose to use a terminal for git when I could use a GUI, so I'm not actually convinced that "2D windows in VR" are going to or should go away.

The OP shows a great step towards being able to replace your workstation with some VR goggles, a keyboard, and a CPU. That prospect excites me more than any "new medium" VR experiences that I can see on the immediate horizon; being able to work from a beach hammock and not compromise on workspace efficiency is incredibly appealing.